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@ -1,6 +1,6 @@
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# https://github.com/madgrid/dwm/blob/master/.config/compton.conf
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# Shadow
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shadow = true; # Enabled client-side shadows on windows.
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shadow = false; # Enabled client-side shadows on windows.
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no-dock-shadow = true; # Avoid drawing shadows on dock/panel windows.
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no-dnd-shadow = true; # Don't draw shadows on DND windows.
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clear-shadow = true; # Zero the part of the shadow's mask behind the
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@ -13,30 +13,34 @@ shadow-offset-y = -12; # The top offset for shadows. (default -15)
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shadow-green = 0.0; # Green color value of shadow. (0.0 - 1.0, defaults to 0)
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shadow-blue = 0.0; # Blue color value of shadow. (0.0 - 1.0, defaults to 0)
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#shadow-exclude = [ "n:e:Notification" ]; # Exclude conditions for shadows.
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shadow-exclude = [ "class_g = 'conky'", "class_g = 'dmenu'" ];
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shadow-exclude = [ "class_g = 'conky'",
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"class_g = 'dmenu'" ];
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#shadow-exclude = "n:e:Notification";
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shadow-ignore-shaped = true; # Avoid drawing shadow on all shaped windows
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# (see also: --detect-rounded-corners)
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# Opacity
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menu-opacity = 0.9; # The opacity for menus. (default 1.0)
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inactive-opacity = 0.9; # Default opacity of inactive windows. (0.0 - 1.0)
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# active-opacity = 0.8; # Default opacity for active windows. (0.0 - 1.0)
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# frame-opacity = 0.8; # Opacity of window titlebars and borders. (0.1 - 1.0)
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# inactive-opacity-override = true; # Let inactive opacity set by 'inactive-opacity' overrides
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menu-opacity = 1.0; # The opacity for menus. (default 1.0)
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inactive-opacity = 0.92; # Default opacity of inactive windows. (0.0 - 1.0)
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active-opacity = 0.99; # Default opacity for active windows. (0.0 - 1.0)
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#frame-opacity = 0.4; # Opacity of window titlebars and borders. (0.1 - 1.0)
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inactive-opacity-override = true; # Let inactive opacity set by 'inactive-opacity' overrides
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# value of _NET_WM_OPACITY. Bad choice.
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alpha-step = 0.6; # XRender backend: Step size for alpha pictures. Increasing
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alpha-step = 0.7; # XRender backend: Step size for alpha pictures. Increasing
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# it may result in less X resource usage,
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# Yet fading may look bad.
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# inactive-dim = 0.2; # Dim inactive windows. (0.0 - 1.0)
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opacity-rule = [ "99:class_g = 'brave-browser'",
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"99:class_g = 'firefox'"];
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inactive-dim = 0.0; # Dim inactive windows. (0.0 - 1.0)
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# inactive-dim-fixed = true; # Do not let dimness adjust based on window opacity.
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blur-background = false; # Blur background of transparent windows.
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blur-background = true; # Blur background of transparent windows.
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# Bad performance with X Render backend.
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# GLX backend is preferred.
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# blur-background-frame = true; # Blur background of opaque windows with transparent
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# frames as well.
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blur-background-fixed = false; # Do not let blur radius adjust based on window opacity.
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blur-background-exclude = [ "window_type = 'dock'", "window_type = 'desktop'" ];
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#blur-background-fixed = false; # Do not let blur radius adjust based on window opacity.
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#blur-background-exclude = [ "window_type = 'dock'",
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#"window_type = 'desktop'" ];
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# Exclude conditions for background blur.
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# Fading
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@ -51,7 +55,7 @@ fade-exclude = [ ]; # Exclude conditions for fading.
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backend = "glx" # Backend to use: "xrender" or "glx". GLX backend is typically
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# much faster but depends on a sane driver.
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mark-wmwin-focused = true; # Try to detect WM windows and mark them as active.
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mark-ovredir-focused = true; # Mark all non-WM but override-redirect windows active (e.g. menus).
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mark-ovredir-focused = false; # Mark all non-WM but override-redirect windows active (e.g. menus).
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use-ewmh-active-win = false; # Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused
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# instead of using FocusIn/Out events. Usually more reliable but
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# depends on a EWMH-compliant WM.
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@ -60,7 +64,7 @@ detect-client-opacity = true; # Detect _NET_WM_OPACITY on client windows, useful
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# managers not passing _NET_WM_OPACITY of client windows to frame
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# windows.
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refresh-rate = 0; # For --sw-opti: Specify refresh rate of the screen. 0 for auto.
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vsync = "opengl"; # "none", "drm", "opengl", "opengl-oml", "opengl-swc", "opengl-mswc"
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vsync = "none"; # "none", "drm", "opengl", "opengl-oml", "opengl-swc", "opengl-mswc"
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# See man page for more details.
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dbe = false; # Enable DBE painting mode. Rarely needed.
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paint-on-overlay = false; # Painting on X Composite overlay window. Recommended.
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@ -78,8 +82,8 @@ invert-color-include = [ ]; # Conditions for windows to be painted with inverted
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# GLX backend # GLX backend fine-tune options. See man page for more info.
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# glx-no-stencil = true; # Recommended.
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glx-copy-from-front = false; # Useful with --glx-swap-method,
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# glx-use-copysubbuffermesa = true; # Recommended if it works. Breaks VSync.
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# glx-no-rebind-pixmap = true; # Recommended if it works.
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glx-use-copysubbuffermesa = true; # Recommended if it works. Breaks VSync.
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glx-no-rebind-pixmap = true; # Recommended if it works.
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glx-swap-method = "undefined"; # See man page.
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# Window type settings
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