diff --git a/.config/compton.conf b/.config/compton.conf index 250eb12..ca0493c 100644 --- a/.config/compton.conf +++ b/.config/compton.conf @@ -1,6 +1,6 @@ # https://github.com/madgrid/dwm/blob/master/.config/compton.conf # Shadow -shadow = true; # Enabled client-side shadows on windows. +shadow = false; # Enabled client-side shadows on windows. no-dock-shadow = true; # Avoid drawing shadows on dock/panel windows. no-dnd-shadow = true; # Don't draw shadows on DND windows. clear-shadow = true; # Zero the part of the shadow's mask behind the @@ -13,30 +13,34 @@ shadow-offset-y = -12; # The top offset for shadows. (default -15) shadow-green = 0.0; # Green color value of shadow. (0.0 - 1.0, defaults to 0) shadow-blue = 0.0; # Blue color value of shadow. (0.0 - 1.0, defaults to 0) #shadow-exclude = [ "n:e:Notification" ]; # Exclude conditions for shadows. -shadow-exclude = [ "class_g = 'conky'", "class_g = 'dmenu'" ]; +shadow-exclude = [ "class_g = 'conky'", + "class_g = 'dmenu'" ]; #shadow-exclude = "n:e:Notification"; shadow-ignore-shaped = true; # Avoid drawing shadow on all shaped windows # (see also: --detect-rounded-corners) # Opacity -menu-opacity = 0.9; # The opacity for menus. (default 1.0) -inactive-opacity = 0.9; # Default opacity of inactive windows. (0.0 - 1.0) -# active-opacity = 0.8; # Default opacity for active windows. (0.0 - 1.0) -# frame-opacity = 0.8; # Opacity of window titlebars and borders. (0.1 - 1.0) -# inactive-opacity-override = true; # Let inactive opacity set by 'inactive-opacity' overrides +menu-opacity = 1.0; # The opacity for menus. (default 1.0) +inactive-opacity = 0.92; # Default opacity of inactive windows. (0.0 - 1.0) +active-opacity = 0.99; # Default opacity for active windows. (0.0 - 1.0) +#frame-opacity = 0.4; # Opacity of window titlebars and borders. (0.1 - 1.0) + inactive-opacity-override = true; # Let inactive opacity set by 'inactive-opacity' overrides # value of _NET_WM_OPACITY. Bad choice. -alpha-step = 0.6; # XRender backend: Step size for alpha pictures. Increasing +alpha-step = 0.7; # XRender backend: Step size for alpha pictures. Increasing # it may result in less X resource usage, # Yet fading may look bad. -# inactive-dim = 0.2; # Dim inactive windows. (0.0 - 1.0) +opacity-rule = [ "99:class_g = 'brave-browser'", + "99:class_g = 'firefox'"]; +inactive-dim = 0.0; # Dim inactive windows. (0.0 - 1.0) # inactive-dim-fixed = true; # Do not let dimness adjust based on window opacity. - blur-background = false; # Blur background of transparent windows. +blur-background = true; # Blur background of transparent windows. # Bad performance with X Render backend. # GLX backend is preferred. # blur-background-frame = true; # Blur background of opaque windows with transparent # frames as well. -blur-background-fixed = false; # Do not let blur radius adjust based on window opacity. -blur-background-exclude = [ "window_type = 'dock'", "window_type = 'desktop'" ]; +#blur-background-fixed = false; # Do not let blur radius adjust based on window opacity. +#blur-background-exclude = [ "window_type = 'dock'", + #"window_type = 'desktop'" ]; # Exclude conditions for background blur. # Fading @@ -51,7 +55,7 @@ fade-exclude = [ ]; # Exclude conditions for fading. backend = "glx" # Backend to use: "xrender" or "glx". GLX backend is typically # much faster but depends on a sane driver. mark-wmwin-focused = true; # Try to detect WM windows and mark them as active. -mark-ovredir-focused = true; # Mark all non-WM but override-redirect windows active (e.g. menus). +mark-ovredir-focused = false; # Mark all non-WM but override-redirect windows active (e.g. menus). use-ewmh-active-win = false; # Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused # instead of using FocusIn/Out events. Usually more reliable but # depends on a EWMH-compliant WM. @@ -60,7 +64,7 @@ detect-client-opacity = true; # Detect _NET_WM_OPACITY on client windows, useful # managers not passing _NET_WM_OPACITY of client windows to frame # windows. refresh-rate = 0; # For --sw-opti: Specify refresh rate of the screen. 0 for auto. -vsync = "opengl"; # "none", "drm", "opengl", "opengl-oml", "opengl-swc", "opengl-mswc" +vsync = "none"; # "none", "drm", "opengl", "opengl-oml", "opengl-swc", "opengl-mswc" # See man page for more details. dbe = false; # Enable DBE painting mode. Rarely needed. paint-on-overlay = false; # Painting on X Composite overlay window. Recommended. @@ -78,8 +82,8 @@ invert-color-include = [ ]; # Conditions for windows to be painted with inverted # GLX backend # GLX backend fine-tune options. See man page for more info. # glx-no-stencil = true; # Recommended. glx-copy-from-front = false; # Useful with --glx-swap-method, -# glx-use-copysubbuffermesa = true; # Recommended if it works. Breaks VSync. -# glx-no-rebind-pixmap = true; # Recommended if it works. + glx-use-copysubbuffermesa = true; # Recommended if it works. Breaks VSync. + glx-no-rebind-pixmap = true; # Recommended if it works. glx-swap-method = "undefined"; # See man page. # Window type settings