Add opponentdrawCard from shield on destroy

develop
Nathan Steel 1 year ago
parent bb7c87f131
commit c273b66bc3

@ -423,11 +423,24 @@ class Board{
this.drawBoard();
}
// Do the attack
makeAttack(index, array = null){
if(array == null){ array = opponentBoard; }
makeAttack(index, array = null, name = null){
if(array == null){ array = opponentBoard; name = 'opponentBoard' }
console.log(name);
// If card attacked
// Compare attackingCard and defendingCard
let defendingCard = array[index];
// If hitting shield, don't calc combat damage
if(name == 'opponentShield'){
// This should tap the card first, then after all shields
// are tapped, THEN attacking destroys them
array.splice(index, 1);
opponentHand.push(array[index]);
this.endAttack();
return 1;
}
if(defendingCard.atk <= attackingCard[0].atk){
array.splice(index, 1);
// Need to push to grave, etc. here in future too
@ -661,7 +674,7 @@ canvas.addEventListener('click', function(event) {
if(clickableCheck(x,y,clickable)){
// Check if card if getting attacked
if(attackingCard !== null){
board.makeAttack(index, opponentShield);
board.makeAttack(index, opponentShield, 'opponentShield');
}
board.drawBoard();
}

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