Add cardsToDraw loop to cardDraw methods

develop
Nathan Steel 1 year ago
parent dbb38b96b2
commit b6d92ce85e

@ -252,34 +252,39 @@ class Board{
drawCards(){}
// Draw a card, traditional TCG
drawACard(){
if(playerHand.length >= maxHandSize){
alert('Hand full '+playerHand.length+'/'+maxHandSize);
return 0;
}
drawACard(cardsToDraw = 1){
// For loop so that animations will play each time (when they exist)
for(let draw = 0; draw < cardsToDraw; draw++){
if(playerHand.length >= maxHandSize){
alert('Hand full '+playerHand.length+'/'+maxHandSize);
return 0;
}
// Random card from deck, remove from deck, add to hand
let cardToDraw = Math.floor(Math.random() * deckCount);
let cardDrawn = playerDeck[cardToDraw];
// Remove from deck
playerDeck.splice(cardToDraw, 1);
// Add to hand
playerHand.push(cardDrawn);
this.drawBoard();
// Random card from deck, remove from deck, add to hand
let cardToDraw = Math.floor(Math.random() * deckCount);
let cardDrawn = playerDeck[cardToDraw];
// Remove from deck
playerDeck.splice(cardToDraw, 1);
// Add to hand
playerHand.push(cardDrawn);
this.drawBoard();
}
}
drawACardOpponent(){
if(opponentHand.length >= maxHandSize){
alert('Hand full '+opponentHand.length+'/'+maxHandSize);
return 0;
drawACardOpponent(cardsToDraw = 1){
for(let draw = 0; draw < cardsToDraw; draw++){
if(opponentHand.length >= maxHandSize){
alert('Hand full '+opponentHand.length+'/'+maxHandSize);
return 0;
}
// Random card from deck, remove from deck, add to hand
let cardToDraw = Math.floor(Math.random() * deckCountOpponent);
let cardDrawn = opponentDeck[cardToDraw];
// Remove from deck
opponentDeck.splice(cardToDraw, 1);
// Add to hand
opponentHand.push(cardDrawn);
this.drawBoard();
}
// Random card from deck, remove from deck, add to hand
let cardToDraw = Math.floor(Math.random() * deckCountOpponent);
let cardDrawn = opponentDeck[cardToDraw];
// Remove from deck
opponentDeck.splice(cardToDraw, 1);
// Add to hand
opponentHand.push(cardDrawn);
this.drawBoard();
}
@ -423,6 +428,7 @@ let board = new Board;
board.playCardToBoardFromDeckOpponent();
board.drawBoard();
board.drawACard(3);
canvas.addEventListener('click', function(event) {
console.log('EVENT LISTENER');

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