|
|
|
@ -252,7 +252,9 @@ class Board{
|
|
|
|
drawCards(){}
|
|
|
|
drawCards(){}
|
|
|
|
|
|
|
|
|
|
|
|
// Draw a card, traditional TCG
|
|
|
|
// Draw a card, traditional TCG
|
|
|
|
drawACard(){
|
|
|
|
drawACard(cardsToDraw = 1){
|
|
|
|
|
|
|
|
// For loop so that animations will play each time (when they exist)
|
|
|
|
|
|
|
|
for(let draw = 0; draw < cardsToDraw; draw++){
|
|
|
|
if(playerHand.length >= maxHandSize){
|
|
|
|
if(playerHand.length >= maxHandSize){
|
|
|
|
alert('Hand full '+playerHand.length+'/'+maxHandSize);
|
|
|
|
alert('Hand full '+playerHand.length+'/'+maxHandSize);
|
|
|
|
return 0;
|
|
|
|
return 0;
|
|
|
|
@ -267,7 +269,9 @@ class Board{
|
|
|
|
playerHand.push(cardDrawn);
|
|
|
|
playerHand.push(cardDrawn);
|
|
|
|
this.drawBoard();
|
|
|
|
this.drawBoard();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
drawACardOpponent(){
|
|
|
|
}
|
|
|
|
|
|
|
|
drawACardOpponent(cardsToDraw = 1){
|
|
|
|
|
|
|
|
for(let draw = 0; draw < cardsToDraw; draw++){
|
|
|
|
if(opponentHand.length >= maxHandSize){
|
|
|
|
if(opponentHand.length >= maxHandSize){
|
|
|
|
alert('Hand full '+opponentHand.length+'/'+maxHandSize);
|
|
|
|
alert('Hand full '+opponentHand.length+'/'+maxHandSize);
|
|
|
|
return 0;
|
|
|
|
return 0;
|
|
|
|
@ -281,6 +285,7 @@ class Board{
|
|
|
|
opponentHand.push(cardDrawn);
|
|
|
|
opponentHand.push(cardDrawn);
|
|
|
|
this.drawBoard();
|
|
|
|
this.drawBoard();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
drawCardsOnBoard(){
|
|
|
|
drawCardsOnBoard(){
|
|
|
|
@ -423,6 +428,7 @@ let board = new Board;
|
|
|
|
board.playCardToBoardFromDeckOpponent();
|
|
|
|
board.playCardToBoardFromDeckOpponent();
|
|
|
|
|
|
|
|
|
|
|
|
board.drawBoard();
|
|
|
|
board.drawBoard();
|
|
|
|
|
|
|
|
board.drawACard(3);
|
|
|
|
|
|
|
|
|
|
|
|
canvas.addEventListener('click', function(event) {
|
|
|
|
canvas.addEventListener('click', function(event) {
|
|
|
|
console.log('EVENT LISTENER');
|
|
|
|
console.log('EVENT LISTENER');
|
|
|
|
|