|
|
|
@ -969,7 +969,8 @@ function loadBoard(data) {
|
|
|
|
// after && to check if there is a colourReq record in cardColours
|
|
|
|
// after && to check if there is a colourReq record in cardColours
|
|
|
|
if(cardData[i] !== undefined && i in cardColours){ // i may not have carddata, as realDeck
|
|
|
|
if(cardData[i] !== undefined && i in cardColours){ // i may not have carddata, as realDeck
|
|
|
|
//console.log(i);
|
|
|
|
//console.log(i);
|
|
|
|
cardData[i].colour = cardColours[i][0][0]; // Colour Id of first req
|
|
|
|
cardData[i].colour = board.tempGetPrimaryManaOfCard(i);
|
|
|
|
|
|
|
|
//cardData[i].colour = cardColours[i][0][0]; // Colour Id of first req
|
|
|
|
// Set the artwork (this would be done front-end I think)
|
|
|
|
// Set the artwork (this would be done front-end I think)
|
|
|
|
cardSprite[i] = [0,0];
|
|
|
|
cardSprite[i] = [0,0];
|
|
|
|
// Temp sprite set based on colour TODO: Change to set correct sprite from DB
|
|
|
|
// Temp sprite set based on colour TODO: Change to set correct sprite from DB
|
|
|
|
|