Create temp function for jank 'getPrimaryColour'

develop
Nathan Steel 1 year ago
parent aae1ed1be7
commit 7570729449

@ -553,22 +553,8 @@ class Board{
continue; continue;
} }
let colourId = this.tempGetPrimaryManaOfCard(mana);
// TODO: do better.
let manaType = null; // TODO: Will use the highest mana req as it's colour for now
let manaColours = cardColours[mana];
for(let i = 0; i < manaColours.length; i++){
// Set mana colour for card if there isn't one
if(manaType == null){ manaType = manaColours[i]; }
// Check each other colour, use the highest cost colour
// as the colour type for this specific mana
// TODO: Do better, and nicer, manaType in DB with the colour?
if(manaColours[i][1] > manaType[1]){
manaType = manaColours[i];
}
}
let colourId = manaType[0];
console.log(JSON.stringify(manaRequired)); console.log(JSON.stringify(manaRequired));
// Loop the requirements of the cost to pay // Loop the requirements of the cost to pay
for (const manaColour in manaRequired) { for (const manaColour in manaRequired) {
@ -647,6 +633,29 @@ class Board{
continue; continue;
} }
let colourId = this.tempGetPrimaryManaOfCard(itemKey);
manaAvailable[colourId] += 1;
}
// If the manaReq is satiated by the manaAvailable then return true
for (const manaColour in manaRequired) {
//console.log('req');
//console.log(manaRequired[manaColour]);
//console.log('av');
//console.log(manaAvailable[manaColour]);
if(manaRequired[manaColour] > manaAvailable[manaColour]){
return 'Do not have enough: '+manaColour+' mana';
}
}
//console.log('manaAvailable: ');
//console.log(manaAvailable);
return true;
}
tempGetPrimaryManaOfCard(targetCard){
// Loop the mana card's colours // Loop the mana card's colours
// can be multi-coloured, and can be used as diff costs // can be multi-coloured, and can be used as diff costs
@ -657,7 +666,7 @@ class Board{
// cards aren't all those when in mana (ie. 6 colour decks can't play // cards aren't all those when in mana (ie. 6 colour decks can't play
// everything all the time) // everything all the time)
let manaType = null; // TODO: Will use the highest mana req as it's colour for now let manaType = null; // TODO: Will use the highest mana req as it's colour for now
let manaColours = cardColours[itemKey]; let manaColours = cardColours[targetCard];
for(let i = 0; i < manaColours.length; i++){ for(let i = 0; i < manaColours.length; i++){
// Set mana colour for card if there isn't one // Set mana colour for card if there isn't one
if(manaType == null){ manaType = manaColours[i]; } if(manaType == null){ manaType = manaColours[i]; }
@ -669,24 +678,8 @@ class Board{
} }
} }
let colourId = manaType[0]; let colourId = manaType[0];
manaAvailable[colourId] += 1; return colourId;
}
// If the manaReq is satiated by the manaAvailable then return true
for (const manaColour in manaRequired) {
//console.log('req');
//console.log(manaRequired[manaColour]);
//console.log('av');
//console.log(manaAvailable[manaColour]);
if(manaRequired[manaColour] > manaAvailable[manaColour]){
return 'Do not have enough: '+manaColour+' mana';
}
}
//console.log('manaAvailable: ');
//console.log(manaAvailable);
return true;
} }
getManaTotalOf(itemKey){ getManaTotalOf(itemKey){

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