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@ -401,7 +401,7 @@ class Board{
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});
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if(!canPlay){
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alert('Mana conditions not met');
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alert('Mana conditions not met, right click hand unit to play as mana');
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return 0;
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}
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}
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@ -658,6 +658,32 @@ board.playShieldOpponent(4);
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board.drawACard(3);
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canvas.addEventListener('contextmenu', function(event) {
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event.preventDefault();
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let specialEvent = false;
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if(inspectCard !== null || attackingCard !== null || gameWin){
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specialEvent = true;
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}
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var x = event.pageX - canvasLeft,
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y = event.pageY - canvasTop;
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// # PLAYER HAND
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playerHand.forEach(function(card, index){
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let clickable = card.clickable;
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if(clickableCheck(x,y,clickable) && !specialEvent){
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board.playMana(index);
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board.drawBoard();
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}
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});
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// Return false to prevent context opening: https://stackoverflow.com/a/4236294
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return false;
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}, false);
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canvas.addEventListener('click', function(event) {
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console.log('EVENT LISTENER');
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console.log('');
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@ -716,11 +742,7 @@ canvas.addEventListener('click', function(event) {
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if(clickableCheck(x,y,clickable) && !specialEvent){
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if(confirm("Play as unit or mana. OK = unit, cancel = mana. No actual cancel...")){
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board.playCardToBoard(index);
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}else{
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board.playMana(index);
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}
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board.playCardToBoard(index);
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// This would actually fire off a socketIO doodad, that would then return
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// data, and redraw. But for now (UI test)
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