Remove old drawHand methods

develop
Nathan Steel 1 year ago
parent 3c1309a63a
commit 5d059aedeb

@ -89,9 +89,6 @@ class Board{
this.drawShield();
this.drawShieldOpponent();
this.drawHand();
this.drawOpponentHand();
this.drawMana();
this.drawPlayerNames('Nathan', 'Evil Nathan');
@ -417,50 +414,6 @@ class Board{
ctx.fillText(opponentDeck.length, cardWidth*1.5 + (ctx.measureText(opponentDeck.length).width) + 10, cardHeight*1.9);
}
// Naming's getting awkward here...
// Draw the cards in hand
drawHand(){
// Player Hand/Cards in Hand
for (let i = 0; i < playerHand.length; i++) {
let name = 'cardInHand_'+(i+1);
let cardPadding = 10;
let fill = '#'+i+i+'FF00';
// TODO: fix positionX, actually have some maffs
let positionX = canvas.width/2 - (cardWidth * (playerHand.length - (i+1)) - (cardPadding * (i+1)));
let positionY = canvas.height-cardWidth*1.5-20;
let width = cardWidth;
let height = cardHeight;
this.drawCard(playerHand, i, name, positionX, positionY, width, height, fill);
}
}
drawOpponentHand(){
// Opponents Hand/Cards in Hand
for (let i = 0; i < opponentHand.length; i++) {
let name = 'cardInOpponentsHand_'+(i+1);
let cardPadding = 10;
let fill = '#'+i+i+'DD00';
// TODO: fix positionX, actually have some maffs
let positionX = canvas.width/2 - (cardWidth * (opponentHand.length - (i+1)) - (cardPadding * (i+1)));
let positionY = 20;
let width = cardWidth;
let height = cardHeight;
this.drawCard(opponentHand, i, name, positionX, positionY, width, height, fill);
}
}
drawCards(){}
addFromBoardElement(playerFrom, fromPosition, elementFrom, elementTo, toPosition=null, playerTo=null){
if(playerTo == null){
playerTo = playerFrom;

Loading…
Cancel
Save