diff --git a/public/board.js b/public/board.js index df3d084..939dc75 100644 --- a/public/board.js +++ b/public/board.js @@ -89,9 +89,6 @@ class Board{ this.drawShield(); this.drawShieldOpponent(); - this.drawHand(); - this.drawOpponentHand(); - this.drawMana(); this.drawPlayerNames('Nathan', 'Evil Nathan'); @@ -417,50 +414,6 @@ class Board{ ctx.fillText(opponentDeck.length, cardWidth*1.5 + (ctx.measureText(opponentDeck.length).width) + 10, cardHeight*1.9); } - // Naming's getting awkward here... - // Draw the cards in hand - drawHand(){ - // Player Hand/Cards in Hand - for (let i = 0; i < playerHand.length; i++) { - - let name = 'cardInHand_'+(i+1); - - let cardPadding = 10; - let fill = '#'+i+i+'FF00'; - - // TODO: fix positionX, actually have some maffs - let positionX = canvas.width/2 - (cardWidth * (playerHand.length - (i+1)) - (cardPadding * (i+1))); - let positionY = canvas.height-cardWidth*1.5-20; - let width = cardWidth; - let height = cardHeight; - - this.drawCard(playerHand, i, name, positionX, positionY, width, height, fill); - } - - } - - drawOpponentHand(){ - // Opponents Hand/Cards in Hand - for (let i = 0; i < opponentHand.length; i++) { - - let name = 'cardInOpponentsHand_'+(i+1); - - let cardPadding = 10; - let fill = '#'+i+i+'DD00'; - - // TODO: fix positionX, actually have some maffs - let positionX = canvas.width/2 - (cardWidth * (opponentHand.length - (i+1)) - (cardPadding * (i+1))); - let positionY = 20; - let width = cardWidth; - let height = cardHeight; - - this.drawCard(opponentHand, i, name, positionX, positionY, width, height, fill); - } - - } - - drawCards(){} - addFromBoardElement(playerFrom, fromPosition, elementFrom, elementTo, toPosition=null, playerTo=null){ if(playerTo == null){ playerTo = playerFrom;