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@ -136,7 +136,7 @@ function calculateBoardPositions(){
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gameData.position[key] = [
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gameData.position[key] = [
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canvas.width/2 - (cardWidth * (cardsOnBoard - (position+1)) - (cardMargin * (position+1)))
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canvas.width/2 - (cardWidth * (cardsOnBoard - (position+1)) - (cardMargin * (position+1)))
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,((cardHeight*2) * handScale)+30
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,(cardHeight * handScale)+30
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];
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];
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gameData.size[key] = [cardWidth * handScale, cardHeight * handScale];
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gameData.size[key] = [cardWidth * handScale, cardHeight * handScale];
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