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76 lines
1.9 KiB
JavaScript
76 lines
1.9 KiB
JavaScript
// Build a room, fill will players, etc.
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const cardGen = require('./cardGen');
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const components = require('./components');
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// Room should, setPlayers, add them to correct team (TODO), build their decks, and first shuffle
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function startItemCount(){
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let item = [];
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let itemCount = 0;
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returns = {'item': item, 'itemCount': itemCount};
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return(returns);
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}
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function setPlayers(playerData, itemData){
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itemData.player = {}; //let player = {}; // Player item belongs to
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itemData.players = []; // List of the players (an associated playerItem?)
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let playerNo = 0 + itemData['itemCount']; // Start loop from current itemCount
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playerCount = playerData.length + itemData['itemCount']; // End at playerCount diff from itemCount
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let i = 0;
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for(playerNo; playerNo < playerCount; playerNo++){
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itemData['players'].push([playerNo, playerData[i]]); // Add player no to array so can be looped
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i++;
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}
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return itemData;
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}
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// For future, when 2v2s, and 5v1 Raids, etc.
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function setTeams(){
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}
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function roomGeneration(playerCount, teamCount = null, playerTeams = null){
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return new Promise((resolve, reject) => {
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(async () => {
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let itemData = startItemCount();
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// This will be passed by the joinRoom for each player, then built
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// on startGame)
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let playerData = [
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{'playerId': 1, 'deck':{'playerId':1,'deckId':1}},
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{'playerId': 2, 'deck':{'playerId':2,'deckId':1}},
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];
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// Add players for the room
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itemData = setPlayers(playerData, itemData);
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// TODO: Get their selected decks
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// Add all the empty components to the room itemData
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itemData.component = components.component;
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// Generate the decks, and card within the deck cardLists
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[itemData] = await Promise.all([ cardGen.requestDeck(itemData) ]);
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//console.log('deckData');
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//console.log(deckData);
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return resolve(itemData);
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})()
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});
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}
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module.exports = {
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startItemCount
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,setPlayers
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,roomGeneration
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};
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