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50 lines
1.3 KiB
JavaScript
50 lines
1.3 KiB
JavaScript
// To set the server data to related client data
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// Update all the relevent game data from the server's data response
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function updateGameData(data){
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console.log(data);
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updatePlayers(data.players);
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updatePlayerId(data.playerId);
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updateOpponentId(data.opponentId);
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updateRoomId(data.roomId);
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updateTurn(data.component.turn, data.component.playerTurn);
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updateItems(data.component.item, data.component.itemCount);
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updatePlayerComponent(data.player);
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updateDecks(data.component.deck);
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console.log(gameData);
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}
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// Individual or minor updates
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// This will ideally be how each game function updates the data
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// e.g. drawACard() would update the hand, deck, cardData, effects?
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function updatePlayers(players = null){
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gameData.players = players;
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}
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function updatePlayerId(playerId = null){
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gameData.playerId = playerId;
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}
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function updateOpponentId(opponentId = null){
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gameData.opponentId = opponentId;
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}
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function updateRoomId(roomId = null){
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gameData.roomId = roomId;
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}
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function updateTurn(turn = null, playersTurn = null){
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gameData.turn = turn;
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gameData.playerTurn = playersTurn;
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}
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function updateItems(item = null, itemCount = null){
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gameData.item = item;
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gameData.itemCount = itemCount;
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}
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function updateDecks(deck = null){
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gameData.deck = deck;
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}
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function updatePlayerComponent(player = null){
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gameData.player = player;
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}
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