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150 lines
3.3 KiB
JavaScript
150 lines
3.3 KiB
JavaScript
const ctx = canvas.getContext('2d');
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const canvasLeft = canvas.offsetLeft + canvas.clientLeft;
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const canvasTop = canvas.offsetTop + canvas.clientTop;
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const cardWidth = 240;
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const cardHeight = 360;
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const cards = new Image();
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const back = new Image();
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let clickableItems = [];
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console.log(clickableItems);
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class Board{
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constructor(){
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console.log('initBoard');
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ctx.font = "12px Arial";
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canvas.style.backgroundColor = 'rgb(143 153 150)';
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cards.src = 'images/deck.svg';
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back.src = 'images/uno.svg';
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ctx.fillStyle = '#000';
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}
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drawBoard(){
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console.log('drawBoard');
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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// Room Name
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ctx.fillText(name, 0, 10);
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this.drawDeck();
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this.drawDeckOpponent();
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this.drawPlayerNames('Nathan', 'Evil Nathan');
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}
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drawPlayerNames(playerName, opponentName = false){
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console.log('drawPlayerNames');
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// Player Name
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ctx.fillText(playerName, 50, canvas.height - 110);
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// Opponent's Name
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if(!opponentName){
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// Just clear the name
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}else{
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ctx.fillText(opponentName, canvas.width - (ctx.measureText(opponentName).width + 50), 110);
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}
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}
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drawDeck(){
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// Deck
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clickableItems['deckSprite'] = new Shape({
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name: 'deck',
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x: canvas.width-cardWidth/2-40,
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y: canvas.height-cardHeight/2-60,
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width: cardWidth/2,
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height: cardHeight/2,
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fillStyle: "#0000FF"
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});
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clickableItems['deckSprite'].draw();
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let deckCounterSprite = new Circle({
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name: 'deckCounter',
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x: canvas.width-cardWidth/5,
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y: canvas.height-cardHeight/5,
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width: cardWidth/8,
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height: cardHeight/8,
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fillStyle: "#FFF"
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});
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deckCounterSprite.draw();
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let cardsInDeck = 60;
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// TODO: Center in the circle
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ctx.fillText(cardsInDeck, canvas.width-cardWidth/5 - (ctx.measureText(cardsInDeck).width) + 7, canvas.height-cardHeight/5 + 5);
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//ctx.fillRect(canvas.width-cardWidth/2-60, canvas.height/2-cardHeight/4, cardWidth/2, cardHeight/2);
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}
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drawDeckOpponent(){
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// Opponent's Deck
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let deckSprite = new Shape({
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name: 'deckOpponent',
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x: 40,
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y: 60,
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width: cardWidth/2,
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height: cardHeight/2,
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fillStyle: "#FF0000"
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});
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deckSprite.draw();
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let deckCounterSprite = new Shape({
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shape: 'circle',
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name: 'deckCounterOpponent',
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x: cardWidth/2+(cardWidth/8),
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y: cardHeight/2+(cardHeight/8),
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width: cardWidth/8,
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height: cardHeight/8,
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fillStyle: "#FFF"
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});
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deckCounterSprite.draw();
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let cardsInDeck = 60;
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// TODO: Center in the circle
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ctx.fillStyle = '#000';
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ctx.strokeStyle = '#000';
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ctx.fillText(cardsInDeck, cardWidth/2 + (ctx.measureText(cardsInDeck).width) + 10, cardHeight/1.58);
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}
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// Naming's getting awkward here...
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// Draw the card
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drawCardSprites(){
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}
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drawCardSpritesOpponent(){
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}
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// Draw a card, traditional TCG
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drawACard(){
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}
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drawACardOpponent(){
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}
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}
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// Run board commands here for testing
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let board = new Board;
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//board.initBoard();
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board.drawBoard();
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canvas.addEventListener('mousemove', function(event) {
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var x = event.pageX - canvasLeft,
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y = event.pageY - canvasTop;
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console.log('X: '+x+' Y: '+y);
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// Collision detection between clicked offset and clickableItems
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// https://stackoverflow.com/a/9880302
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clickable = clickableItems['deckSprite'];
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console.log(clickableItems['deckSprite']);
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if (
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y > clickable.y && y < clickable.y + clickable.height
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&& x > clickable.x && x < clickable.x + clickable.width
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) {
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console.log('HUUUH');
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}
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}, false);
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