// Build a room, fill will players, etc. const cardGen = require('./cardGen'); const components = require('./components'); // Room should, setPlayers, add them to correct team (TODO), build their decks, and first shuffle function startItemCount(){ let item = []; let itemCount = 0; returns = {'item': item, 'itemCount': itemCount}; return(returns); } function setPlayers(playerData, itemData){ itemData.player = {}; //let player = {}; // Player item belongs to itemData.players = []; // List of the players (an associated playerItem?) let playerNo = 0 + itemData['itemCount']; // Start loop from current itemCount playerCount = playerData.length + itemData['itemCount']; // End at playerCount diff from itemCount let i = 0; for(playerNo; playerNo < playerCount; playerNo++){ itemData['players'].push([playerNo, playerData[i]]); // Add player no to array so can be looped i++; } return itemData; } // For future, when 2v2s, and 5v1 Raids, etc. function setTeams(){ } function roomGeneration(playerCount, teamCount = null, playerTeams = null){ return new Promise((resolve, reject) => { (async () => { let itemData = startItemCount(); // This will be passed by the joinRoom for each player, then built // on startGame) let playerData = [ {'playerId': 1, 'deck':{'playerId':1,'deckId':1}}, {'playerId': 2, 'deck':{'playerId':2,'deckId':1}}, ]; // Add players for the room itemData = setPlayers(playerData, itemData); // TODO: Get their selected decks // Add all the empty components to the room itemData itemData.component = components.component; // Generate the decks, and card within the deck cardLists [itemData] = await Promise.all([ cardGen.requestDeck(itemData) ]); //console.log('deckData'); //console.log(deckData); return resolve(itemData); })() }); } module.exports = { startItemCount ,setPlayers ,roomGeneration };