// Should mostly match server's components.js // Misc. game data required let gameData = { item : null, itemCount : null, playerId : null, opponentId : null, roomId : null, turn : 0, playerTurn : 0, players : null, // Real components from here? player : {}, deck : {}, // Local components, not done on serverside // calculated, etc. by client position : {}, size : {}, }