// Build a room, fill will players, etc. const cardGen = require('./cardGen'); const components = require('./components'); // Room should, setPlayers, add them to correct team (TODO), build their decks, and first shuffle function startItemCount(){ let item = []; let itemCount = 0; returns = {'item': item, 'itemCount': itemCount}; return(returns); } function setPlayers(playerCount = 2, itemData){ itemData.player = {}; //let player = {}; // Player item belongs to itemData.players = []; // List of the players (an associated playerItem?) let playerNo = 0 + itemData['itemCount']; // Start loop from current itemCount playerCount = playerCount + itemData['itemCount']; // End at playerCount diff from itemCount for(playerNo; playerNo < playerCount; playerNo++){ itemData['players'].push(playerNo); // Add player no to array so can be looped } return itemData; } // For future, when 2v2s, and 5v1 Raids, etc. function setTeams(){ } function roomGeneration(playerCount, teamCount = null, playerTeams = null){ return new Promise((resolve, reject) => { (async () => { let itemData = startItemCount(); // Add players for the room itemData = setPlayers(playerCount, itemData); // TODO: Get their selected decks (will need to pass somewhere) // Add all the empty components to the room itemData itemData.component = components.component; // Generate the decks, and card within the deck cardLists [itemData] = await Promise.all([ cardGen.requestDeck(itemData) ]); //console.log('deckData'); //console.log(deckData); return resolve(itemData); })() }); } module.exports = { startItemCount ,setPlayers ,roomGeneration };