@ -429,6 +429,9 @@ function requestDeck(itemData = null){
deckData[itemCount]={'deckId':deck.deckId,'playerId':deck.playerId,'deckName':deck.deckName,'maxLength':0};// Max length for listPositioning later in cardBuild
itemData.component.cardCount.deck[forPlayer]=0;
boardElement[itemCount]='realDeck';
cardFace[itemCount]=0;// Face down for deck
@ -471,7 +474,24 @@ function requestDeck(itemData = null){
// ^ not using item.length incase anything in future gets deleted
// from item for instance
cardData[itemCount]=builtCards[deckListItem.cardId];// builtCards id set to cardId from DB, so adding the builtCard object is based on the deckList's cardId (from DB)
// The data to be passed (for basic stat/inspect basically)
// atk, mana, cost, etc. will be their own components that alter game by game