diff --git a/public/board.js b/public/board.js index e08064c..41f5935 100644 --- a/public/board.js +++ b/public/board.js @@ -27,6 +27,7 @@ let size = {}; //let shape = {}; let cardStatus = {}; // tapped, attacking, inspected, untargettable let player = {}; +let listPosition = {}; let playerHand = []; let opponentHand = []; @@ -433,6 +434,27 @@ class Board{ this.drawBoard(); } playCardToBoardFromDeckOpponent(){ + + // Loop items for opponent deck. boardElement = deck, and player = 1 + for(let itemKey = 0; itemKey < item.length; itemKey++){ + // Check if item is in deck + // 'key' in 'object' + if(itemKey in boardElement && boardElement[itemKey] == 'deck'){ + // Check if item belongs to opponent + if(itemKey in player && player[itemKey] == 1){ + // Check list position for top of deck + } + } + } + // Select card from top of deck? + // Switch the item boardElement from deck->board + // not for here: if player = 1 and boardElement = board draw it + // + + + + + // Random card from deck let cardToDraw = Math.floor(Math.random() * deckCount); let cardPlayed = opponentDeck[cardToDraw]; @@ -658,6 +680,8 @@ createDeckList(opponentDeck, deckCountOpponent, 1); // Run board commands here for testing let board = new Board; //board.initBoard(); +shuffleDeck(0); +shuffleDeck(1); // TEMP: Play a card on opponents board (from their deck) board.playCardToBoardFromDeckOpponent(); @@ -840,7 +864,7 @@ function createDeckList(deck, deckCount, playerId){ if(effect == 0){ effect = 'effect here'; } else{ effect = null } - item.push[itemCount]; + item.push(itemCount); boardElement[itemCount] = 'deck'; cardData[itemCount] = { 'name':'CardName '+(i+1) @@ -853,7 +877,8 @@ function createDeckList(deck, deckCount, playerId){ , 'colour':colour , 'tapped':false }; - player[playerId]; + player[itemCount] = playerId; + listPosition[itemCount] = i; // Previous iteration, kept to prevent errors for now deck.push(cardData[itemCount]); @@ -861,6 +886,36 @@ function createDeckList(deck, deckCount, playerId){ } } +function shuffleDeck(playerId){ + let tempDeck = []; + for(let itemKey = 0; itemKey < item.length; itemKey++){ + // Check if item is in deck + // 'key' in 'object' + if(itemKey in boardElement && boardElement[itemKey] == 'deck'){ + // Check if item belongs to opponent + if(itemKey in player && player[itemKey] == playerId){ + // This will shuffle, but not from OG deck state. + // Will need to get the listPosition and order by that first + console.log(itemKey); + tempDeck.push(itemKey); + } + } + } + + // Temporary shuffle until algo selected/written + let id, shuffledPile, i; + for (i = tempDeck.length - 1; i > 0; i--) { + id = Math.floor(Math.random() * (i + 1)); + //shuffledPile = tempDeck[i]; + //tempDeck[i] = tempDeck[id]; + //tempDeck[id] = shuffledPile; + + // Change the position within the deck + listPosition[tempDeck[id]] = i; + } + +} + function untap(array){ console.log(array); array.forEach(function(card, key){