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@ -758,6 +758,10 @@ class Board{
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cardStatus[itemKey] = 'tapped';
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// Do any other 'on tap' effects, etc. in the future
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}
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untapCard(itemKey){
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cardStatus[itemKey] = null;
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// Do any other 'on tap' effects, etc. in the future
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}
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remainingShieldCount(playerId){
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return getCurrentPositionAndLength('shield', playerId)[1];
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}
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@ -1045,7 +1049,7 @@ function untapZone(elementFrom, playerFrom){
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// Just basic, if tapped, untap logic
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// See why the loop shouldn't need re-adding each time?
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if(cardStatus[itemKey] == 'tapped'){
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cardStatus[itemKey] = null;
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board.untapCard(itemKey);
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}
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}
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}
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