diff --git a/blog/p1-ecsey-code-restructure.html b/blog/p1-ecsey-code-restructure.html index 2c0d039..f1c11d5 100644 --- a/blog/p1-ecsey-code-restructure.html +++ b/blog/p1-ecsey-code-restructure.html @@ -299,6 +299,8 @@ let listPosition = {};

Being said, up to then I won't directly address the genre, but won't be changing names of 'card', etc. anymore.

I hope to keep showing the progressing code-base, and would love for people to follow my development journey, and to inspire others to start a game. If you do start a game, feel free to reference my work in these articles, but try not to rip off everything (despite what I post being mostly unfinished/finalised).

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Updates

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29/10/24 - If you're reading this as a semi-guide, this is not the optimal way to deal with entities/components. I will be rewriting this once the core functionality of the game is written.